Friday, December 30, 2016

Understanding Sub-Genres

A sub-genre is a term for a more specialized category of film within the larger genre. It may incorporate elements of other genres into an established framework or simply combine two existing genres equally. Two of the most popularity subgenres in contemporary cinema are psychological thrillers (i.e. Fight Club, Se7en) and Superhero films (Avengers et al...) which are so popular that they have become genres on their own.



Origins of Subgenres

As the number of movies made annually has increased exponentially, filmmakers have had the opportunity to target specific demographics (for more about this, check out my post on audience segmentation!) leading in turn to a proliferation of sub-genres. Not only that, but the rise of the internet and global communication has allowed subcultures which previous lived in the shadows (i.e. D&D enthusiasts) to connect with one connect and begin to influence the cultural mainstream. Thus, films such as Lord of the Rings, which if released in the 1970s would probably have appealed to a much more limited audience, are a combination of fantasy-adventure which has demonstrated global appeal.



A Changing Filmmaking Environment

The production and distribution of sub-genres has both advantages and drawbacks for the film industry as a whole. Regarding the positives, as film audiences have both grown and become more segmented, moviemakers have gained the ability to tailor their films to specific audiences without having to compromise in order to reach the mass market. Classic films like Snakes on a Plane and Sharknado were pitched on a very specific premise (I've had it with these @#$%#$%#$ Snakes on this #$%#$%@ Plane!) that would probably have had trouble securing studio funding in a more risk-averse economic climate. This stands in sharp contrast of purely market-driven vehicles such as the Fast and the Furious, which are pitched at such a broad audience that they arguably lose all nuance and creative integrity.

The Risks of Subgenres

On the other hand, sub-genres have disadvantages as well. Due to increasing audience segmentation around the world, movies that are extremely specialized sacrifice the possibility of accessing a mainstream audience and generating greater profits. As a result, unless a subgenre has a proven history of box office appeal studios are less likely to devote financial resources to it, both in terms of production and distribution, limiting it's eventual impact. This might explain why certain subgenres (dark fantasy and dark country, for example) have had success despite very enthusiastic and committed fanbases.




Thursday, December 29, 2016

Understanding Thriller Audiences


The Appeal of Thrillers

Each of the major genres in cinema has a particular appeal: horror films are designed to scare, comedies make people laugh, etc... The effect of a particular genre is created by a combination of plot, dialogue, set-design, camerawork, soundtrack, and many other factors. Although any film within a genre can be more or less successful in achieving that goal, movies of a certain type will often share many common characteristics. Slash Horror films, for example, will often introduce a character we are reasonably certain isn't going to make it...   



The thriller genre is intended to excite audiences, thrilling them with action and engaging them with a complex plot, often with a surprise reveal, or 'twist', at the climax. As with any genre, thrillers generally appeal to a particular demographic; in this case on that is more adult. Children often lack to the patience to sit through the long, complex thriller plot lines. Also, because they are dialogue-heavy, thrillers are more likely to be popular within the countries they are made, as foreign audiences cannot understand what the characters are saying, and a lot of people are turned off by subtitles. 

Some Classic Thrillers for Your Perusal

    

Image result for Memento

Image result for The Usual Suspects

Wednesday, December 28, 2016

Audience Segmentation

Audience Segmentation:
Films and Video Games

To successfully create and release a film/video game, one must understand it's target audience before they are able to make any decisions. Audiences are usually divided by age and gender, in which producers usually take into consideration before launching their project. These factors play a pivotal role in shaping the outcome.




Age: As people get older, their tastes in movies evolve as well. This can affect many aspects of the movies they are drawn to, including (but not limited to) main characters, plot development, setting, and themes.


1-5 yrs: Children of early ages need to develop essential learning skills and knowledge, therefore shows like "Dora the Explorer" or "Little Einsteins" would be ideal. They are drawn to bright colors and high-energy scenes, without a lot of depth. 

6-10 yrs: Children of this age group tend to be more adventurous, diverting from traditional kids' shows to a more diverse selection entertainment options not intended exclusively for their age group e.g. Teen Titans, Call of Duty. Dialogue becomes more complex as their linguistic abilities develop, and characters can be more fleshed-out, such as Dexter from Dexter's Lab vs. Barney the dinosaur.

11-16 yrs: Perhaps the most diverse category as the transition from childhood to adolescence begins, Kids of these ages begin to appreciate more mature content, sharing a demographic with older audiences and their entertainment beginning verge on implicitly 'mature' themes of violence and sexuality such as "WWE", "Mortal Kombat", and "Minecraft"

17-21 yrs - Young adults take on fully-mature content with deep philosophical themes and meaningful entertainment that addresses contemporary political and social themes that diverge from the mainstream. e.g. Fight Club, Elder Scrolls, Telltale games. Nevertheless this demographic still generally prefers large quantities of action and actors with whom they can relate. 

Gender

Males - Typically more favored by the entertainment industry in general, with action films, patriotic dramas, mass market FPS' etc... Because they are the largest audience males have the widest preference in the industry.Which helps explain the popularity of superhero franchises like Avengers. Males also make up the majority of the gaming industry, driving it forward. As more and more people people take up video games, however, the trend is beginning to shift.




Females - Initially starting off as a more niche focus, female entertainment conventionally revolved around TV dramas (such as Gilmore Girls) and niche cartoons for young girls (My Little Pony). However over the years, females have been exposed to more general entertainment options originally
 tailored towards masculine audiences, and have become somewhat assimilated into the culture generally. Today, you have females playing video games like "Dark Souls", "COD" and "DOTA" alongside men, representing a large demographic of the gaming industry and entertainment in general.